Zero-G Multiplayer FPS Boundary Demonstrates RTX Implementation
https://wccftech.com/zero-g-multiplayer-fps-boundary-demonstrates-rtx-implementation/
Almost a month ago, NVIDIA revealed a handful of new games in development at Chinese studios that would add raytracing via their RTX platform.
One of those is Boundary, the tactical multiplayer first-person shooter from Surgical Scalpels, a small team based in Shenzhen that was among the first to benefit from the China Hero Project to get funding.
Zero-G Multiplayer FPS Boundary Demonstrates RTX Implementation
Jan 10, 2020, 6:22pm UTC
https://wccftech.com/zero-g-multiplayer-fps-boundary-demonstrates-rtx-implementation/
> Almost a month ago, NVIDIA revealed a handful of new games in development at Chinese studios that would add raytracing via their RTX platform.
> One of those is Boundary, the tactical multiplayer first-person shooter from Surgical Scalpels, a small team based in Shenzhen that was among the first to benefit from the China Hero Project to get funding.