Zero-G Multiplayer FPS Boundary Demonstrates RTX Implementation

Zero-G Multiplayer FPS Boundary Demonstrates RTX Implementation

4 years ago
Anonymous $mKxHd64frN

https://wccftech.com/zero-g-multiplayer-fps-boundary-demonstrates-rtx-implementation/

Almost a month ago, NVIDIA revealed a handful of new games in development at Chinese studios that would add raytracing via their RTX platform.

One of those is Boundary, the tactical multiplayer first-person shooter from Surgical Scalpels, a small team based in Shenzhen that was among the first to benefit from the China Hero Project to get funding.

Zero-G Multiplayer FPS Boundary Demonstrates RTX Implementation

Jan 10, 2020, 6:22pm UTC
https://wccftech.com/zero-g-multiplayer-fps-boundary-demonstrates-rtx-implementation/ > Almost a month ago, NVIDIA revealed a handful of new games in development at Chinese studios that would add raytracing via their RTX platform. > One of those is Boundary, the tactical multiplayer first-person shooter from Surgical Scalpels, a small team based in Shenzhen that was among the first to benefit from the China Hero Project to get funding.