The Last of Us Part II’s Motion-Captured Animations Much More Fluid Thanks to New Tech
https://wccftech.com/the-last-of-us-part-ii-motion-matching-tech/
Traditionally, game developers have had two choices when it comes to character animations – either you go for detailed motion capture, which often results in somewhat stiff controls, or you create animations by hand, which offers a more fluid feel at a cost to realism. Naughty Dog is definitely in the motion capture camp, and while their games don’t feel as stilted as something like Red Dead Redemption 2, there are definitely times in their games when you don’t feel like you have full control.
Well, according to The Last of Us Part II co-director Anthony Newman, Naughty Dog is trying to have it both ways with their latest game. They still did extensive motion capture for TLOU2, but thanks to new “motion matching” technology, it should feel nearly as fluid as a traditionally-animated game…