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Deliver Us The Moon to Support Ray Tracing with ‘Small’ Performance Hit; NVIDIA DLSS Coming Later

Deliver Us The Moon to Support Ray Tracing with ‘Small’ Performance Hit; NVIDIA DLSS Coming Later

5 years ago
Anonymous $MUlyiGRWxa

https://wccftech.com/deliver-us-the-moon-to-support-ray-tracing-with-small-performance-hit-nvidia-dlss-coming-later/

Deliver Us The Moon, a sci-fi adventure game developed by Dutch studio KeokeN Interactive, is about to fully launch on PC next week, with PlayStation 4 and Xbox One ports planned for next year. You might remember our review of Fortuna, where Francesco pointed out the abrupt cliffhanger as one of the main negative points. Luckily, KeokeN is about to address that with a major content update that will be free to owners of Deliver Us The Moon: Fortuna, who’ll get to learn what happened to protagonist Sarah in the Tombaugh facility.

With the PC launch scheduled for October 10th, we chatted with Koen Deetman, Founder and Game Director at KeokeN, and found out among other things why the studio decided to add ray tracing through NVIDIA RTX to the final game. We also got his opinion on popular games industry topics such as Google Stadia, next-gen consoles, and the Steam vs. Epic Games store war.