Tom Clancy’s Ghost Recon Breakpoint PC Performance Explored
https://wccftech.com/tom-clancys-ghost-recon-breakpoint-pc-performance-explored/
The Ghosts are back, this time it’s in Tom Clancy’s Ghost Recon Breakpoint. The latest entry into the series is coming out of Ubisoft Paris who has been handling the Ghost Recon series for quite some time now. Taking place on the fictional island of Auroa that is located in the Pacific Ocean. I have kept up with this title taking part in the early closed BETA sessions through to launch and was hoping that somewhere along the line they would announce that using the Anvil Next 2.0 engine was a joke and they were, in fact, using the Snowdrop engine to be able to take advantage of DX12, but nope it is still Anvil Next 2.0 and it shows in the results.
Ghost Recon Breakpoint carries the tradition of bringing a built-in benchmark to the table and after starting with the RX 570 and settling on High being the sweet spot preset we decided to proceed with Anti-Aliasing disabled along with Temporal Injection disabled as well to limit variability.