Disintegration Gamescom 2019 Hands-On Preview – New Breed of Sci-Fi Shooting

Disintegration Gamescom 2019 Hands-On Preview – New Breed of Sci-Fi Shooting

5 years ago
Anonymous $4ckUSNo_FL

https://wccftech.com/disintegration-gamescom-2019-hands-on-preview-new-breed-of-sci-fi-shooting/

Visually, Disintegration reminds me of many things I’ve seen before. It evokes Warframe, Destiny, Halo, Anthem, and a variety of other Sci-Fi shooters we’ve already played, and that’s probably not surprising, given that the game is being developed by Halo co-creator Marcus Lehto. But in gameplay, Disintegration doesn’t really feel like those games at all. Instead, Disintegration is something entirely unique in the AAA Sci-Fi shooter market and feels refreshing because of that.

Disintegration is essentially about a bunch of futuristic space-age motorcycle gangs going to war. What Marcus told me was initially born of their desire to create a tactical game, grew into something far more action-packed, but with those remnants developed into entirely new ideas. A group of units you once ordered around the field turned into a ground crew that assists you, and the floating overhead camera became a flying motorcycle gunship, capable of blowing away enemies in explosive PVP battles of attrition.

Disintegration Gamescom 2019 Hands-On Preview – New Breed of Sci-Fi Shooting

Sep 16, 2019, 1:31pm UTC
https://wccftech.com/disintegration-gamescom-2019-hands-on-preview-new-breed-of-sci-fi-shooting/ > Visually, Disintegration reminds me of many things I’ve seen before. It evokes Warframe, Destiny, Halo, Anthem, and a variety of other Sci-Fi shooters we’ve already played, and that’s probably not surprising, given that the game is being developed by Halo co-creator Marcus Lehto. But in gameplay, Disintegration doesn’t really feel like those games at all. Instead, Disintegration is something entirely unique in the AAA Sci-Fi shooter market and feels refreshing because of that. > Disintegration is essentially about a bunch of futuristic space-age motorcycle gangs going to war. What Marcus told me was initially born of their desire to create a tactical game, grew into something far more action-packed, but with those remnants developed into entirely new ideas. A group of units you once ordered around the field turned into a ground crew that assists you, and the floating overhead camera became a flying motorcycle gunship, capable of blowing away enemies in explosive PVP battles of attrition.