Watch Dogs Legion’s Creative Director on the ‘Crazy’ Idea of Playable NPCs and How Ubisoft Implemented It

Watch Dogs Legion’s Creative Director on the ‘Crazy’ Idea of Playable NPCs and How Ubisoft Implemented It

5 years ago
Anonymous $9jpehmcKty

https://wccftech.com/watch-dogs-legion-creative-director-playable-npcs/

Watch Dogs Legion was unveiled during E3 2019 as the next chapter in the franchise. Set in a post-Brexit London where citizens are under near-constant surveillance, the big new feature of Watch Dogs Legion will be to allow players to take control of basically any NPC in the game world to further their rebel agenda.

In an interview published on the latest EDGE (August 2019, issue 334), Creative Director Clint Hocking (who also worked as Creative Director on Tom Clancy’s Splinter Cell: Chaos Theory and Far Cry 2) explained the challenge and ambition to implement such a distinguishing feature in the game.

Watch Dogs Legion’s Creative Director on the ‘Crazy’ Idea of Playable NPCs and How Ubisoft Implemented It

Jun 20, 2019, 8:14pm UTC
https://wccftech.com/watch-dogs-legion-creative-director-playable-npcs/ > Watch Dogs Legion was unveiled during E3 2019 as the next chapter in the franchise. Set in a post-Brexit London where citizens are under near-constant surveillance, the big new feature of Watch Dogs Legion will be to allow players to take control of basically any NPC in the game world to further their rebel agenda. > In an interview published on the latest EDGE (August 2019, issue 334), Creative Director Clint Hocking (who also worked as Creative Director on Tom Clancy’s Splinter Cell: Chaos Theory and Far Cry 2) explained the challenge and ambition to implement such a distinguishing feature in the game.