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Zelda: Breath of the Wild, Mario Kart 8 and Splatoon Look Great with ReShade Based Ray Tracing

Zelda: Breath of the Wild, Mario Kart 8 and Splatoon Look Great with ReShade Based Ray Tracing

5 years ago
Anonymous $9jpehmcKty

https://wccftech.com/zelda-breath-of-the-wild-mario-kart-8-reshade-ray-tracing/

Pascal Gilcher’s ReShade ray tracing/path tracing mod is all the rage even in its Alpha stage, where it’s currently only available to his Patreon supporters of the ‘Book’ tier ($20 monthly or more).

We’ve seen it in action with results ranging from good to excellent in high-profile PC games like The Witcher III: Wild Hunt, Grand Theft Auto V, Dark Souls III and Assassin’s Creed Odyssey. However, given the nature of the postprocessing injector ReShade, it was immediately clear this could be effectively applied even to games that weren’t originally made for PC. A couple of weeks ago YouTuber EiermannTelevision posted a video of Demon’s Souls running on the RPCS3 emulator with ray tracing enabled, proving that was indeed the case.

Zelda: Breath of the Wild, Mario Kart 8 and Splatoon Look Great with ReShade Based Ray Tracing

Jun 1, 2019, 5:13pm UTC
https://wccftech.com/zelda-breath-of-the-wild-mario-kart-8-reshade-ray-tracing/ > Pascal Gilcher’s ReShade ray tracing/path tracing mod is all the rage even in its Alpha stage, where it’s currently only available to his Patreon supporters of the ‘Book’ tier ($20 monthly or more). > We’ve seen it in action with results ranging from good to excellent in high-profile PC games like The Witcher III: Wild Hunt, Grand Theft Auto V, Dark Souls III and Assassin’s Creed Odyssey. However, given the nature of the postprocessing injector ReShade, it was immediately clear this could be effectively applied even to games that weren’t originally made for PC. A couple of weeks ago YouTuber EiermannTelevision posted a video of Demon’s Souls running on the RPCS3 emulator with ray tracing enabled, proving that was indeed the case.