The Elder Scrolls: Blades Pulled In Over $1.5 Million on iOS According to Sensor Tower Report

The Elder Scrolls: Blades Pulled In Over $1.5 Million on iOS According to Sensor Tower Report

5 years ago
Anonymous $9jpehmcKty

https://wccftech.com/the-elder-scrolls-blades-pulled-in-over-1-5-million-on-ios-according-to-sensor-tower-report/

The Elder Scrolls: Blade seems to have been hugely successful despite its late launch. The game was up for pre-release some time ago and racked up well over a million downloads on iOS alone. Today, the game appears to have hit another milestone. According to market analyst Sensor Tower, The Elder Scrolls: Blades made $1.5 million in its first month as an early access game on the Apple App Store.

Blades now has over 1.3 million players, who apparently spend almost $50,000 per day on the game. About 73 per cent of the revenue generated has come from the United States, which accounts for approximately $1.1 million of the total. The game’s second largest market for revenue so far is Great Britain at close to 5 per cent of player spending or about $75,000 in gross earnings. The report also notes that The Elder Scrolls: Blades has earned nearly $1.20 per download on average. It’s an impressive figure for what can be best described as an incomplete game. Players had to sign up for early access via Bethesda’s website for the chance of getting an invitation. Shortly after, the game was open for anyone with a functional Bethesda account.

The Elder Scrolls: Blades Pulled In Over $1.5 Million on iOS According to Sensor Tower Report

Apr 27, 2019, 3:21pm UTC
https://wccftech.com/the-elder-scrolls-blades-pulled-in-over-1-5-million-on-ios-according-to-sensor-tower-report/ > The Elder Scrolls: Blade seems to have been hugely successful despite its late launch. The game was up for pre-release some time ago and racked up well over a million downloads on iOS alone. Today, the game appears to have hit another milestone. According to market analyst Sensor Tower, The Elder Scrolls: Blades made $1.5 million in its first month as an early access game on the Apple App Store. > Blades now has over 1.3 million players, who apparently spend almost $50,000 per day on the game. About 73 per cent of the revenue generated has come from the United States, which accounts for approximately $1.1 million of the total. The game’s second largest market for revenue so far is Great Britain at close to 5 per cent of player spending or about $75,000 in gross earnings. The report also notes that The Elder Scrolls: Blades has earned nearly $1.20 per download on average. It’s an impressive figure for what can be best described as an incomplete game. Players had to sign up for early access via Bethesda’s website for the chance of getting an invitation. Shortly after, the game was open for anyone with a functional Bethesda account.