Todd Howard: Fallout 76 had 'a lot of difficulties' during development
https://www.pcgamer.com/todd-howard-fallout-76-had-a-lot-of-difficulties-during-development/
Fallout 76's launch was a disaster—one of the worst in PC gaming history, by our reckoning. Its quests were boring and repetitive, the PC version was missing basic features such as text chat, and bugs were making players invincible. This week, Bethesda Game Studios executive producer Todd Howard spoke out on the subject, admitting the developer had "a lot of difficulties during development".
"We knew we were going to have a lot of bumps coming out with the game, and we definitely had some, some of them a lot harder than we anticipated. It was a very new and different project for us," he said during a PAX East panel.
Todd Howard: Fallout 76 had 'a lot of difficulties' during development
Mar 30, 2019, 4:19pm UTC
https://www.pcgamer.com/todd-howard-fallout-76-had-a-lot-of-difficulties-during-development/
> Fallout 76's launch was a disaster—one of the worst in PC gaming history, by our reckoning. Its quests were boring and repetitive, the PC version was missing basic features such as text chat, and bugs were making players invincible. This week, Bethesda Game Studios executive producer Todd Howard spoke out on the subject, admitting the developer had "a lot of difficulties during development".
> "We knew we were going to have a lot of bumps coming out with the game, and we definitely had some, some of them a lot harder than we anticipated. It was a very new and different project for us," he said during a PAX East panel.