Here’s How Marvel’s Spider-Man Looks Like at 60 FPS, But Don’t Expect to See That on PS5
https://wccftech.com/heres-how-marvels-spider-man-looks-like-at-60-fps-but-dont-expect-to-see-that-on-ps5/
A very interesting video focused on Marvel's Spider-Man was just uploaded on Digital Foundry's YouTube channel. Technology Editor Richard Leadbetter managed to capture raw footage of the game running on PlayStation 4 Pro, stripped out every other frame and then put it through Adobe After Effects' Pixel Motion Frame Blending technique to increase its frame rate from the default 30 frames per second to 60 frames per second. That took many hours of offline rendering, powered by a Titan RTX GPU and an Intel i9 10900K CPU, and despite a few artifacts here and there it is a testament of how smooth the game would look and feel at 60 frames per second.
Despite that, the evidence points to Marvel's Spider-Man: Miles Morales, the PlayStation 5 launch title revealed recently, being focused on delivering 30 frames per second action. Even with more and more gamers clamoring for high frame rate options, particularly with next-gen hardware on the horizon, it seems like console developers are still opting to target 30 FPS.