Chernobylite Q&A – PC Quality Won’t Be Sacrificed for Consoles, Devs Really Want to Add Ray Tracing
https://wccftech.com/chernobylite-qa-pc-quality-wont-be-sacrificed-for-consoles/
2007's S.T.A.L.K.E.R.: Shadow of Chernobyl was a seminal game and one ahead of its time in many ways. A first-person survival horror shooter with RPG elements, it was set in an alternate version of our world where a second nuclear disaster (following the original and real one from 1986) mutated everything and everyone in the Chernobyl Exclusion Zone, leading to nightmarish results.
Since the last franchise installment (2009's Call of Pripyat), there have been several attempts at bringing back some of that magic, but none have truly succeeded. GSC Game World announced S.T.A.L.K.E.R. 2, of course, but we didn't really get anything concrete about it yet other than a screenshot and the confirmation it'll be using Unreal Engine technology.