10
Marvel’s Avengers Will be On PS5 at the Console’s Launch, PS4 Owners Can Upgrade for Free

Marvel’s Avengers Will be On PS5 at the Console’s Launch, PS4 Owners Can Upgrade for Free

4 years ago
Anonymous $GRbK1oXs9y

https://wccftech.com/marvels-avengers-ps5-confirmed-ps4-owners-upgrade-free/

Marvel’s Avengers has been confirmed for next-gen consoles – or at least the PS5. According to Crystal Dynamics CTO Gary Snethen, Avengers will take advantage of the PS5’s powerful new hardware with both an “enhanced graphics” mode and a “high framerate” mode that will aim for a consistent 60fps with a variable 4K framerate. Square Enix have released a few new 4K Avengers screenshots, showing off some sharpened textures and spiffy new particle effects (click images for full resolution).

PS5 greatly lifts the performance and graphics bar for consoles. The new GPU allows us to increase our texture resolution, push a higher level of detail farther from the player, enhance our ambient occlusion, improve our anisotropic filtering and add a variety of new graphics features such as stochastic screen-space reflections with contact-aware sharpening.

Marvel’s Avengers Will be On PS5 at the Console’s Launch, PS4 Owners Can Upgrade for Free

Jun 22, 2020, 11:23pm UTC
https://wccftech.com/marvels-avengers-ps5-confirmed-ps4-owners-upgrade-free/ > Marvel’s Avengers has been confirmed for next-gen consoles – or at least the PS5. According to Crystal Dynamics CTO Gary Snethen, Avengers will take advantage of the PS5’s powerful new hardware with both an “enhanced graphics” mode and a “high framerate” mode that will aim for a consistent 60fps with a variable 4K framerate. Square Enix have released a few new 4K Avengers screenshots, showing off some sharpened textures and spiffy new particle effects (click images for full resolution). > PS5 greatly lifts the performance and graphics bar for consoles. The new GPU allows us to increase our texture resolution, push a higher level of detail farther from the player, enhance our ambient occlusion, improve our anisotropic filtering and add a variety of new graphics features such as stochastic screen-space reflections with contact-aware sharpening.