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Tim Sweeney Explains Exactly Why the PS5’s SSD and I/O Architecture Is Way More Efficient Than PC’s

Tim Sweeney Explains Exactly Why the PS5’s SSD and I/O Architecture Is Way More Efficient Than PC’s

4 years ago
Anonymous $-9GJQVHNr8

https://wccftech.com/tim-sweeney-explains-exactly-why-the-ps5s-ssd-and-i-o-architecture-is-way-more-efficient-than-pcs/

This past week, Epic managed to catch all the attention as we discussed in our brand new gaming podcast. They waved the first million in royalties for all Unreal Engine developers; they released the free Epic Online Services cross-platform SDK; and, most importantly, they gave us the very first taste of next-gen visuals with the Unreal Engine 5 demo, which ran on Sony's upcoming PlayStation 5 console.

That turned out to be fairly controversial, as Epic founder Tim Sweeney praised the PS5's storage and I/O architecture as much more advanced than what's currently available on PC, even though later we learned that the demo could also run at 'pretty good performance' when powered by an RTX 2070 Super graphics card.