Doom Eternal Suffers From Serious Input Lag on Stadia According to Digital Foundry

Doom Eternal Suffers From Serious Input Lag on Stadia According to Digital Foundry

4 years ago
Anonymous $9CO2RSACsf

https://wccftech.com/doom-eternal-stadia-input-lag/

Back when Google Stadia was first announced, we were promised Doom Eternal would be one of the cloud gaming service’s showcase titles. If a fast-twitch shooter like Doom could work on Stadia, then pretty much anything could! Well, after a couple delays, Doom Eternal has finally arrived on Stadia, so is it everything Google promised? The tech heads at Digital Foundry have put Stadia’s latest to the test, and the results are rather mixed. If you’ve got 15 minutes to spare, you can check out their full analysis video, below.

Visually, the Stadia version of Doom Eternal is roughly the same experience as you would get on the Xbox One X, delivering 1800p resolution and similar effects and textures. That said, the detail and resolution of some distant objects has been reduced to more closely resemble what you’d see on base consoles like the Xbox One S. Stadia manages to maintain a mostly-stable 60fps with only occasional stuttering.

Doom Eternal Suffers From Serious Input Lag on Stadia According to Digital Foundry

Mar 30, 2020, 6:28pm UTC
https://wccftech.com/doom-eternal-stadia-input-lag/ > Back when Google Stadia was first announced, we were promised Doom Eternal would be one of the cloud gaming service’s showcase titles. If a fast-twitch shooter like Doom could work on Stadia, then pretty much anything could! Well, after a couple delays, Doom Eternal has finally arrived on Stadia, so is it everything Google promised? The tech heads at Digital Foundry have put Stadia’s latest to the test, and the results are rather mixed. If you’ve got 15 minutes to spare, you can check out their full analysis video, below. > Visually, the Stadia version of Doom Eternal is roughly the same experience as you would get on the Xbox One X, delivering 1800p resolution and similar effects and textures. That said, the detail and resolution of some distant objects has been reduced to more closely resemble what you’d see on base consoles like the Xbox One S. Stadia manages to maintain a mostly-stable 60fps with only occasional stuttering.