Gears Tactics Features Variable Rate Shading, Improved Async Compute; Optimized for Intel Xe Architecture
https://wccftech.com/gears-tactics-features-variable-rate-shading-improved-async-compute-optimized-for-intel-xe-architecture/
In a blog post shared Friday evening, The Coalition announced that Gears Tactics, the upcoming X-COM style spin-off due next month on PC, will feature a number of technical improvements such as Variable Rate Shading (VRS) support and improved Async Compute. Additionally, the developers have worked closely with Intel to optimize the game for current and future configurations, including the Xe-LP architecture.
Throughout the development of Gears Tactics, The Coalition worked with Intel and the Xe-LP architecture to optimize the game. New to Gears on PC is support for Variable Rate Shading (VRS). Async Compute capabilities have been improved, and content has been built to scale across a wide range of devices. VRS, a relatively new technique, reduces the pixel complexity of a scene to effectively give Gears Tactics a performance boost without sacrificing visual fidelity. Async Compute allows for certain graphics workloads to be run in parallel, allowing the game to perform more back-end graphics processes to keep your session running smooth. And with new Intel hardware compatibility, that translates to fantastic performance across the upcoming Intel Xe architecture.