CONTROL Gets DLSS 2.0, How Does It Look And Perform?
https://wccftech.com/control-gets-dlss-2-0-look-perform/
CONTROL not only get a new DLC, The Foundation, this week but also got a fresh coat of paint in the form of NVIDIA's DLSS 2.0. When CONTROL first launched it was one of the only games to go all-in on RTX features with ray traced shadows and reflections as well as DLSS support, making it quite ambitious and a blast to test for myself. But, the initial implementation of DLSS was version 1.X and not the same as the original that shipped out with games like Battlefield V and Metro Exodus. Rather than using the Tensor Cores, it used a form of temporal reconstruction to improve the image, and while it was a decent implementation we now see the game move on to a true DLSS 2.0 version.
With the DLSS 2.0 injection, we're back to utilizing the Tensor Cores to reconstruct the image in a way that much better represents the native image you would get at full resolution. Added into the mix is an extra option for the base resolution as the DLSS 1.X only gave you two variables to work with, now with DLSS 2.0 you get three. The results should be, according to NVIDIA, much better than what we saw in the past and that's what we're here to take a look at.