Microsoft Explains Xbox Series X Dynamic Latency Input, Says Ultra-Low Latency Is Critical for Gaming
https://wccftech.com/microsoft-explains-xbox-series-x-dynamic-latency-input-says-ultra-low-latency-is-critical-for-gaming/
As Microsoft confirmed the main specifications of its Xbox Series X console earlier this week, Dynamic Latency Input might have been one of the most overlooked technical advancements as everyone focused on teraflops, raytracing and the like.
However, Major Nelson (AKA Larry Hryb) interviewed Jason Ronald (Partner Director of Program Management at Team Xbox) in his podcast #647, titled 'What You Can Expect From the Next Generation of Gaming'. During the lengthy chat, Ronald explained how Dynamic Latency Input will provide the most responsive gaming experience with Xbox Series X.
Microsoft Explains Xbox Series X Dynamic Latency Input, Says Ultra-Low Latency Is Critical for Gaming
Feb 27, 2020, 5:28pm UTC
https://wccftech.com/microsoft-explains-xbox-series-x-dynamic-latency-input-says-ultra-low-latency-is-critical-for-gaming/
> As Microsoft confirmed the main specifications of its Xbox Series X console earlier this week, Dynamic Latency Input might have been one of the most overlooked technical advancements as everyone focused on teraflops, raytracing and the like.
> However, Major Nelson (AKA Larry Hryb) interviewed Jason Ronald (Partner Director of Program Management at Team Xbox) in his podcast #647, titled 'What You Can Expect From the Next Generation of Gaming'. During the lengthy chat, Ronald explained how Dynamic Latency Input will provide the most responsive gaming experience with Xbox Series X.