AMD Showcases World of Warcraft: Shadowlands Ray Tracing and VRS Ahead of Launch

AMD Showcases World of Warcraft: Shadowlands Ray Tracing and VRS Ahead of Launch

3 years ago
Anonymous $RGO3jP_V_c

https://wccftech.com/amd-showcases-world-of-warcraft-shadowlands-ray-tracing-and-vrs-ahead-of-launch/

The third episode of AMD's 'Radeon RX 600 Partner Showcase' is focused on World of Warcraft: Shadowlands, the eight expansion to the most popular MMORPG of all time. Due to launch on November 23rd after a delay caused by the COVID-19 pandemic, Shadowlands is getting a host of new graphical features implemented with the help of AMD, from Variable Rate Shading (VRS) to DXR-powered ray-traced shadows and even FidelityFX Ambient Occlusion, though the visual improvements from the last two features don't seem very meaningful in the comparisons below.

Frank Kowalkowski, Technical Director at Blizzard Entertainment, said in the video:

AMD Showcases World of Warcraft: Shadowlands Ray Tracing and VRS Ahead of Launch

Nov 12, 2020, 10:24am UTC
https://wccftech.com/amd-showcases-world-of-warcraft-shadowlands-ray-tracing-and-vrs-ahead-of-launch/ > The third episode of AMD's 'Radeon RX 600 Partner Showcase' is focused on World of Warcraft: Shadowlands, the eight expansion to the most popular MMORPG of all time. Due to launch on November 23rd after a delay caused by the COVID-19 pandemic, Shadowlands is getting a host of new graphical features implemented with the help of AMD, from Variable Rate Shading (VRS) to DXR-powered ray-traced shadows and even FidelityFX Ambient Occlusion, though the visual improvements from the last two features don't seem very meaningful in the comparisons below. > Frank Kowalkowski, Technical Director at Blizzard Entertainment, said in the video: