Godfall Doesn’t Support Ray Tracing at Launch; Here’s a Benchmark Run on RTX 3090

Godfall Doesn’t Support Ray Tracing at Launch; Here’s a Benchmark Run on RTX 3090

4 years ago
Anonymous $RGO3jP_V_c

https://wccftech.com/godfall-doesnt-support-ray-tracing-at-launch-heres-a-benchmark-run-on-rtx-3090/

Earlier this week, we received a pre-release PC code for Godfall, the highly anticipated 'looter-slasher' coming this Thursday to PC (Epic Games store only for the time being) and PlayStation 5 (where it will be a timed console exclusive until May 12th, 2021).

Once we got into the game, we immediately set out to check the game's graphics settings and were surprised to find out there was nothing about announced DirectX 12 Ultimate features such as ray-traced shadows and Variable Rate Shading (VRS), implemented in partnership with AMD.

Godfall Doesn’t Support Ray Tracing at Launch; Here’s a Benchmark Run on RTX 3090

Nov 11, 2020, 11:32am UTC
https://wccftech.com/godfall-doesnt-support-ray-tracing-at-launch-heres-a-benchmark-run-on-rtx-3090/ > Earlier this week, we received a pre-release PC code for Godfall, the highly anticipated 'looter-slasher' coming this Thursday to PC (Epic Games store only for the time being) and PlayStation 5 (where it will be a timed console exclusive until May 12th, 2021). > Once we got into the game, we immediately set out to check the game's graphics settings and were surprised to find out there was nothing about announced DirectX 12 Ultimate features such as ray-traced shadows and Variable Rate Shading (VRS), implemented in partnership with AMD.