Gears 5 on Xbox Series X Significantly Reduces Input Latency Compared to Xbox One X

Gears 5 on Xbox Series X Significantly Reduces Input Latency Compared to Xbox One X

4 years ago
Anonymous $RGO3jP_V_c

https://wccftech.com/gears-5-xbox-series-x-input-latency-reduction-xbox-one-x/

When we discuss next-gen consoles we tend to talk about the improved resolution, framerate, and loading times they’ll bring to the table, but one thing that’s often overlooked is input latency. The delay between pushing a button and seeing something happen on screen can make or break a game, and more powerful hardware should mean less latency, but few developers are talking about it. Well, the folks at The Coalition have detailed just how responsive Gears 5 will be on the Xbox Series X, and fans ought to be pleased.

According to The Coalition, when running on an LG OLED TV at 60fps, Gears 5 multiplayer drops from 86ms of input delay on the Xbox One X to 55ms on the Xbox Series X, which represents about a 43 percent reduction in latency. Of course, latency is even better if you play at 120fps, dropping all the way down to 37ms, or a 57 percent reduction. Now, the Gears series has never been about super precise shooting, but at 37ms of latency, the game is now in line with some of the more responsive twitch shooters and fighting games out there.  You can check out a full breakdown of how responsive Gears 5 will be on the Xbox Series X, below.

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