Cage: Many Devs Will Prefer Ray Tracing @1080p Rather Than Limited Lighting @4K; We’ll Have a New Engine
https://wccftech.com/cage-many-devs-will-prefer-ray-tracing-1080p-rather-than-limited-lighting4k-well-have-a-new-engine/
The reflections in Detroit: Become Human weren't ray traced, but those in Quantic Dream's next game will be.
As part of our exclusive and extensive interview with Quantic Dream CEO David Cage, we asked him to expand on his previous statement where he highlighted ray tracing as a 'big deal' going forward. Cage told us ray tracing will be so important that many developers may prefer having it while rendering their games at 1080p resolution rather than sticking with 'limited lighting' at 4K resolution.
Cage: Many Devs Will Prefer Ray Tracing @1080p Rather Than Limited Lighting @4K; We’ll Have a New Engine
Oct 13, 2020, 7:56pm UTC
https://wccftech.com/cage-many-devs-will-prefer-ray-tracing-1080p-rather-than-limited-lighting4k-well-have-a-new-engine/
> The reflections in Detroit: Become Human weren't ray traced, but those in Quantic Dream's next game will be.
> As part of our exclusive and extensive interview with Quantic Dream CEO David Cage, we asked him to expand on his previous statement where he highlighted ray tracing as a 'big deal' going forward. Cage told us ray tracing will be so important that many developers may prefer having it while rendering their games at 1080p resolution rather than sticking with 'limited lighting' at 4K resolution.