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Valve Updates Revenue Share Tiers, Trying to Keep Big Developers on Steam

Valve Updates Revenue Share Tiers, Trying to Keep Big Developers on Steam

5 years ago
Anonymous $L9wC17otzH

https://wccftech.com/valve-updates-revenue-share-tiers/

Valve revealed to have updated revenue share tiers on Steam beyond certain thresholds. Beyond $10 million made in revenue, the split between the developer and Valve becomes 75%/25% instead of the usual 70%/30%. Beyond $50 million, the split becomes even more convenient for developers, adjusting to 80%/20%.

Clearly, this is an attempt to keep big developers and publishers on Steam as they are instead trying to create their own platforms. For instance, Activision released Destiny 2 and Call of Duty: Black Ops IIII exclusively on Battle.net.

Valve Updates Revenue Share Tiers, Trying to Keep Big Developers on Steam

Dec 1, 2018, 10:19am UTC
https://wccftech.com/valve-updates-revenue-share-tiers/ > Valve revealed to have updated revenue share tiers on Steam beyond certain thresholds. Beyond $10 million made in revenue, the split between the developer and Valve becomes 75%/25% instead of the usual 70%/30%. Beyond $50 million, the split becomes even more convenient for developers, adjusting to 80%/20%. > Clearly, this is an attempt to keep big developers and publishers on Steam as they are instead trying to create their own platforms. For instance, Activision released Destiny 2 and Call of Duty: Black Ops IIII exclusively on Battle.net.