Fallout 76’s first patch sneaks in stealth nerfs, breaks the game in new ways

Fallout 76’s first patch sneaks in stealth nerfs, breaks the game in new ways

5 years ago
Anonymous $L9wC17otzH

https://www.polygon.com/2018/12/5/18127739/fallout-76-dec-4-patch-camp-crashing-nerfs

For many Fallout 76 fans, the newly announced weekly patch schedule seemed like it could fix the problems plaguing the online multiplayer title. Indeed, the changes announced in the Dec. 4 patch seemed to be fixes based off the community’s reception to the launch of the title, including buffs to CAMP stash storage and automatic weapons fire. With the next patch scheduled for Dec. 11, it seemed as Bethesda was getting the title back on track.

However, the changes to the game go deeper than just the announced patch notes. Users are noticing stealth nerfs to key mechanics across the board that seriously affect production and gameplay. These aren’t confirmed by Bethesda, but they are being reported by players. This includes the ammo production cap being knocked from 400 down by half to 200, fusion core production down to one per hour (and fusion cores now drain quicker), and legendary creature spawn rates being down.

Fallout 76’s first patch sneaks in stealth nerfs, breaks the game in new ways

Dec 5, 2018, 9:37pm UTC
https://www.polygon.com/2018/12/5/18127739/fallout-76-dec-4-patch-camp-crashing-nerfs > For many Fallout 76 fans, the newly announced weekly patch schedule seemed like it could fix the problems plaguing the online multiplayer title. Indeed, the changes announced in the Dec. 4 patch seemed to be fixes based off the community’s reception to the launch of the title, including buffs to CAMP stash storage and automatic weapons fire. With the next patch scheduled for Dec. 11, it seemed as Bethesda was getting the title back on track. > However, the changes to the game go deeper than just the announced patch notes. Users are noticing stealth nerfs to key mechanics across the board that seriously affect production and gameplay. These aren’t confirmed by Bethesda, but they are being reported by players. This includes the ammo production cap being knocked from 400 down by half to 200, fusion core production down to one per hour (and fusion cores now drain quicker), and legendary creature spawn rates being down.