GRIP Game Director Talks About Post-Launch Support, CrossPlay and VR

GRIP Game Director Talks About Post-Launch Support, CrossPlay and VR

6 years ago
Anonymous $yysEBM5EYi

https://wccftech.com/grip-director-talks-post-launch-support/

Over three years ago, we interviewed two-man team Caged Element about their GRIP combat racing game. Inspired by PlayStation classic Rollcage, GRIP was funded on Kickstarter and will launch tomorrow on PC, PlayStation 4, Xbox One and Nintendo Switch after over two years of Steam Early Access.

On the eve of the release, we chatted with Co-Founder and Game Director Chris Mallinson to find out what’s next for Caged Element in terms of post-launch support and whether they are interested in supporting cross-platform online play and/or develop a VR compatible version of GRIP.

GRIP Game Director Talks About Post-Launch Support, CrossPlay and VR

Nov 5, 2018, 9:33pm UTC
https://wccftech.com/grip-director-talks-post-launch-support/ > Over three years ago, we interviewed two-man team Caged Element about their GRIP combat racing game. Inspired by PlayStation classic Rollcage, GRIP was funded on Kickstarter and will launch tomorrow on PC, PlayStation 4, Xbox One and Nintendo Switch after over two years of Steam Early Access. > On the eve of the release, we chatted with Co-Founder and Game Director Chris Mallinson to find out what’s next for Caged Element in terms of post-launch support and whether they are interested in supporting cross-platform online play and/or develop a VR compatible version of GRIP.