Developer crunch warning found hidden in files for 1997's Dungeon Keeper

Developer crunch warning found hidden in files for 1997's Dungeon Keeper

6 years ago
Anonymous $oIHRkISgaL

https://www.pcgamer.com/developer-crunch-warning-found-hidden-in-files-for-1997s-dungeon-keeper/

"I look around the office and all I see are the tired pale faces of the Keeper team," reads a rather chilling message found hidden within files for the MS-DOS version of 1997's Dungeon Keeper. "This project has destroyed the health and social lives of each member, so I hope you like the game."

The warning, discovered by coder Christer Kaitila and posted on Twitter, paints a grim picture of the working conditions that led to the creation of the classic dungeon management game, with its author claiming the dev team worked "16 hours a day, 7 days a week, for nearly 5 months". It was developed by Bullfrog Productions, which also made Populous and Theme Park, among other things.

Developer crunch warning found hidden in files for 1997's Dungeon Keeper

Oct 27, 2018, 2:16pm UTC
https://www.pcgamer.com/developer-crunch-warning-found-hidden-in-files-for-1997s-dungeon-keeper/ > "I look around the office and all I see are the tired pale faces of the Keeper team," reads a rather chilling message found hidden within files for the MS-DOS version of 1997's Dungeon Keeper. "This project has destroyed the health and social lives of each member, so I hope you like the game." > The warning, discovered by coder Christer Kaitila and posted on Twitter, paints a grim picture of the working conditions that led to the creation of the classic dungeon management game, with its author claiming the dev team worked "16 hours a day, 7 days a week, for nearly 5 months". It was developed by Bullfrog Productions, which also made Populous and Theme Park, among other things.