Hitman 2 studio 'had to let a lot of people go' following split with Square Enix

Hitman 2 studio 'had to let a lot of people go' following split with Square Enix

6 years ago
Anonymous $ZPWJA6-QD2

https://www.pcgamer.com/hitman-2-studio-had-to-let-a-lot-of-people-go-following-split-with-square-enix/

Io Interactive has spoken with Gamespot about its split from Square Enix last year, which "decided to withdraw from the business" despite the studio's success with Hitman. Associate director Eskil Mohl told the site that "it's sort of a miracle" that Io is still around, but said that the layoffs it was forced to undergo as a result of its unexpected independence has helped the remaining team members pull together.

Square Enix announced that it was divesting itself of Io Interactive in May 2017, a moment Mohl described as, "Oh shit, we're flying over the Atlantic and we don't have enough gas to get there. So what the hell do we do?" 

Hitman 2 studio 'had to let a lot of people go' following split with Square Enix

Oct 29, 2018, 6:19pm UTC
https://www.pcgamer.com/hitman-2-studio-had-to-let-a-lot-of-people-go-following-split-with-square-enix/ > Io Interactive has spoken with Gamespot about its split from Square Enix last year, which "decided to withdraw from the business" despite the studio's success with Hitman. Associate director Eskil Mohl told the site that "it's sort of a miracle" that Io is still around, but said that the layoffs it was forced to undergo as a result of its unexpected independence has helped the remaining team members pull together. > Square Enix announced that it was divesting itself of Io Interactive in May 2017, a moment Mohl described as, "Oh shit, we're flying over the Atlantic and we don't have enough gas to get there. So what the hell do we do?"