Desert Bus for Doom adds violence to the monotony

Desert Bus for Doom adds violence to the monotony

6 years ago
Anonymous $oIHRkISgaL

https://www.pcgamer.com/desert-bus-for-doom-adds-violence-to-the-monotony/

Desert Bus is notoriously one of the most boring games of all time, and that, I suppose, is what's so good about it. Richard Cobbett named it in his article about the 11 most boring sims on PC, and it definitely belongs there: it's an eight hour drive through featureless virtual desert. Nothing happens and it sucks. That's what's so good about it.

Revenant Bus is a bit different. It's basically the Desert Bus experience brought to Doom 2, but with one major twist: a revenant spawns in the back of the bus every seven seconds. Given the lack of weapons (you have to punch the revenants to death) and the 24 hour duration of the bus trip (you need to go back for your wallet), that's a very monotonous bus trip indeed. But at least there's punching involved.

Desert Bus for Doom adds violence to the monotony

Oct 29, 2018, 4:17am UTC
https://www.pcgamer.com/desert-bus-for-doom-adds-violence-to-the-monotony/ > Desert Bus is notoriously one of the most boring games of all time, and that, I suppose, is what's so good about it. Richard Cobbett named it in his article about the 11 most boring sims on PC, and it definitely belongs there: it's an eight hour drive through featureless virtual desert. Nothing happens and it sucks. That's what's so good about it. > Revenant Bus is a bit different. It's basically the Desert Bus experience brought to Doom 2, but with one major twist: a revenant spawns in the back of the bus every seven seconds. Given the lack of weapons (you have to punch the revenants to death) and the 24 hour duration of the bus trip (you need to go back for your wallet), that's a very monotonous bus trip indeed. But at least there's punching involved.