Red Dead Redemption 2 Boss Reveals Shocking Stats About The Game

Red Dead Redemption 2 Boss Reveals Shocking Stats About The Game

6 years ago
Anonymous $oIHRkISgaL

https://www.gamespot.com/articles/red-dead-redemption-2-boss-reveals-shocking-stats-/1100-6462531/

Author Harold Golberg sat down with Rockstar Games co-founder Dan Houser recently for a chat about Red Dead Redemption 2, and there are a number of notable takeaways.

Starting off, Houser discussed the intense production of the ambitious western, saying in a piece for Vulture that some people on the development team worked 100-hour weeks several times in 2018 to finish the game. This is an alarming figure, though it is not entirely surprising. In 2010, the spouses of Rockstar San Diego employees wrote an impassioned blog post in which they criticised Rockstar's management for overworking employees on Red Dead Redemption 1. Rockstar responded to the post by saying it was "saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs."

Red Dead Redemption 2 Boss Reveals Shocking Stats About The Game

Oct 15, 2018, 6:14am UTC
https://www.gamespot.com/articles/red-dead-redemption-2-boss-reveals-shocking-stats-/1100-6462531/ > Author Harold Golberg sat down with Rockstar Games co-founder Dan Houser recently for a chat about Red Dead Redemption 2, and there are a number of notable takeaways. > Starting off, Houser discussed the intense production of the ambitious western, saying in a piece for Vulture that some people on the development team worked 100-hour weeks several times in 2018 to finish the game. This is an alarming figure, though it is not entirely surprising. In 2010, the spouses of Rockstar San Diego employees wrote an impassioned blog post in which they criticised Rockstar's management for overworking employees on Red Dead Redemption 1. Rockstar responded to the post by saying it was "saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs."