Assassin's Creed Odyssey Was "Nearly Finished" A Year Ago, Annual Sequels Not Planned

Assassin's Creed Odyssey Was "Nearly Finished" A Year Ago, Annual Sequels Not Planned

6 years ago
Anonymous $oIHRkISgaL

https://www.gamespot.com/articles/assassins-creed-odyssey-was-nearly-finished-a-year/1100-6462239/

Assassin's Creed Odyssey follows just one year after Origins, echoing the annual sequels that are widely believed to have led to franchise fatigue before Ubisoft took a year off to tinker with the formula. That doesn't necessarily mean we should expect a resuming of annualized sequels, according to chief creative officer Serge Hascoet.

"What we did was we built two teams--one in Montreal and one in Quebec--and we wanted to give them enough time," Hascoet told Game Informer. "I played Assassin's Creed Odyssey last November, and it was nearly finished. For us it's not a question of annualization, it's more a question of quality. If the team has enough time to produce and polish something, if it's at the highest quality, I think people can enjoy an experience of 80 hours every year. It's possible, but I’m not saying we will have one every year. It's not the plan."

Assassin's Creed Odyssey Was "Nearly Finished" A Year Ago, Annual Sequels Not Planned

Oct 3, 2018, 3:21pm UTC
https://www.gamespot.com/articles/assassins-creed-odyssey-was-nearly-finished-a-year/1100-6462239/ > Assassin's Creed Odyssey follows just one year after Origins, echoing the annual sequels that are widely believed to have led to franchise fatigue before Ubisoft took a year off to tinker with the formula. That doesn't necessarily mean we should expect a resuming of annualized sequels, according to chief creative officer Serge Hascoet. > "What we did was we built two teams--one in Montreal and one in Quebec--and we wanted to give them enough time," Hascoet told Game Informer. "I played Assassin's Creed Odyssey last November, and it was nearly finished. For us it's not a question of annualization, it's more a question of quality. If the team has enough time to produce and polish something, if it's at the highest quality, I think people can enjoy an experience of 80 hours every year. It's possible, but I’m not saying we will have one every year. It's not the plan."