Mega Man 11 Hands-On Preview – After Eight Long Years, It’s Almost Here

Mega Man 11 Hands-On Preview – After Eight Long Years, It’s Almost Here

6 years ago
Anonymous $oIHRkISgaL

https://wccftech.com/mega-man-11-hands-on-preview/

If there’s one thing you can say about Capcom, it’s that they are incredibly inconsistent when it comes to the Mega Man series. I don’t mean in terms of quality, the Mega Man games are highly consistent in that regard, I mean in terms of releases. After Capcom brought the series back in September 2008 with the ninth game in the series, fans were beginning to think that Capcom had not left them behind just as they did over a decade prior. Sadly, after Mega Man 10 (2010), things went silent again… until now.

After eight long years, Capcom has revived the series, bringing Mega Man 11 into the future. The developers have taken several aspects from the previous games while adding in new mechanics to give the game a fresh feel. When Mega Man 11 was first revealed, I have to admit that I was put off by the 2.5D style. However, after getting my hands on the game, I was impressed by how fluid everything feels. While I do love the 8-bit aesthetic for Mega Man, I’m happy to see that the series is moving forward both mechanically and visually. Sporting the 2.5D look of old, Mega Man 11 also reintroduces the slide and charge shot mechanic. Speaking of classic mechanics added to the new game, you’ve also got the ability to change your special weapons on the fly using the L2/R2 triggers. For the moments where you need a specific power, you’ve got the option of choosing exactly which special ability you use by flicking the right stick to access the weapon wheel.

Mega Man 11 Hands-On Preview – After Eight Long Years, It’s Almost Here

Sep 16, 2018, 3:20pm UTC
https://wccftech.com/mega-man-11-hands-on-preview/ > If there’s one thing you can say about Capcom, it’s that they are incredibly inconsistent when it comes to the Mega Man series. I don’t mean in terms of quality, the Mega Man games are highly consistent in that regard, I mean in terms of releases. After Capcom brought the series back in September 2008 with the ninth game in the series, fans were beginning to think that Capcom had not left them behind just as they did over a decade prior. Sadly, after Mega Man 10 (2010), things went silent again… until now. > After eight long years, Capcom has revived the series, bringing Mega Man 11 into the future. The developers have taken several aspects from the previous games while adding in new mechanics to give the game a fresh feel. When Mega Man 11 was first revealed, I have to admit that I was put off by the 2.5D style. However, after getting my hands on the game, I was impressed by how fluid everything feels. While I do love the 8-bit aesthetic for Mega Man, I’m happy to see that the series is moving forward both mechanically and visually. Sporting the 2.5D look of old, Mega Man 11 also reintroduces the slide and charge shot mechanic. Speaking of classic mechanics added to the new game, you’ve also got the ability to change your special weapons on the fly using the L2/R2 triggers. For the moments where you need a specific power, you’ve got the option of choosing exactly which special ability you use by flicking the right stick to access the weapon wheel.