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Talking with Eidos Montréal About Shadow of the Tomb Raider and Lara’s Evolution in It

Talking with Eidos Montréal About Shadow of the Tomb Raider and Lara’s Evolution in It

6 years ago
Anonymous $oIHRkISgaL

https://wccftech.com/talking-shadow-of-the-tomb-raider/

Before speaking to some of the key members of the Shadow of the Tomb Raider development team at Gamescom, I was given the opportunity to play one of their newly designed deadly tombs. In front of the development team.

The tomb was centred around what I rather unaffectionately called the “spinning blade death thingy”, a huge totem with a number of blade arms sticking out at various angles. Players had to avoid its arms, then sprint deadly obstacle courses around the edges of the totem to eventually shut it off. It took me quite a while but did give me the chance to explore just a glimpse of the highly anticipated game before it launches on September 14th for PC, PlayStation 4 and Xbox One.

Talking with Eidos Montréal About Shadow of the Tomb Raider and Lara’s Evolution in It

Sep 9, 2018, 9:13pm UTC
https://wccftech.com/talking-shadow-of-the-tomb-raider/ > Before speaking to some of the key members of the Shadow of the Tomb Raider development team at Gamescom, I was given the opportunity to play one of their newly designed deadly tombs. In front of the development team. > The tomb was centred around what I rather unaffectionately called the “spinning blade death thingy”, a huge totem with a number of blade arms sticking out at various angles. Players had to avoid its arms, then sprint deadly obstacle courses around the edges of the totem to eventually shut it off. It took me quite a while but did give me the chance to explore just a glimpse of the highly anticipated game before it launches on September 14th for PC, PlayStation 4 and Xbox One.