Battlefield V Producer Says Raytracing Is Freaking Cool, Thinks It’ll Be Standard in a Console Generation or Two
https://wccftech.com/bfv-producer-raytracing-freaking-cool/
Raytracing is on every PC gamer’s mouth, for better or worse, after NVIDIA demonstrated the NVIDIA RTX technology as a big focus of their new GeForce RTX line of graphics cards. One of the biggest games due to launch this Fall, Battlefield V, showcased what was perhaps the most impressive implementation of raytracing we’ve seen yet in a game.
The Ray Traced Reflections of Battlefield V don’t simply look much more realistic than the traditional Screen Space Reflections (SSR), though. As pointed out by the game’s producer David Sirland (previously known for his work on Battlefield 2, Battlefield 4, and Battlefield 1’s Incursions mode), raytracing is ‘freaking cool’ and that’s because it can also impact gameplay in this case.