Why Sekiro: Shadows Die Twice Is Not The Souls Game You Think It Is
https://www.gamespot.com/articles/why-sekiro-shadows-die-twice-is-not-the-souls-game/1100-6461324/
Looking at From Software's Sekiro: Shadows Die Twice, it's clear that it's built on the foundations of the team's previous work on the Dark Souls series. Focusing on an uncompromising and stoic design sense that rewards patient players who learn from their mistakes, the developer's next big title definitely channels some of the best of what their last ten years of games have to offer. However, Sekiro is a major shift away from the slower, and more cautious playstyle of action-RPG Dark Souls and even Bloodborne--moving further into the direction of what seems to be a traditional action game.
In Sekiro, you're tasked with using some unorthodox gadgets, a sharp blade, and a ninja's cunning and agility to overcome foes that can drop you in only a few strikes. Just prior to Gamescom, we dove into a brief section of Sekiro, which showcased the unique combat and stealth encounters, and got an idea of how it recontextualizes the Souls-formula into a stealth-action experience.