Ray Traced Battlefield V Currently Runs at sub-30FPS in 4K, but DICE Has Tweaks in Hand to Increase Performance

Ray Traced Battlefield V Currently Runs at sub-30FPS in 4K, but DICE Has Tweaks in Hand to Increase Performance

6 years ago
Anonymous $oIHRkISgaL

https://wccftech.com/ray-traced-battlefield-v-runs-sub-30-4k/

Eurogamer’s DigitalFoundry posted a thorough analysis of the NVIDIA RTX implementation found in Battlefield V’s demo at Gamescom 2018. As usual, the video delves into great technical detail explaining why the game’s raytraced reflections have a higher fidelity while being far more accurate than the previously used techniques.

What’s more, though, DigitalFoundry spoke with some DICE graphics engineers at the event. While doing so, they tested increasing the default 1080p resolution (running at over 60 frames per second as we reported earlier this week) to 1440p, lowering the average frame rate to 40-50 FPS. On the other hand, native 4K resolution dropped the frame rate to below 30FPS, though the folks at DICE were surprised the game was running at all at 2160p given the short amount of time they had to work with the new GeForce RTX cards (roughly two weeks). However, critically, they have already discussed with DigitalFoundry some tweaks that could massively improve performance.