Assassin’s Creed Odyssey Devs Discuss Healing Changes, Enemy Scaling, Factions, More
https://wccftech.com/ac-odyssey-healing-changes-enemy-scaling/
Assassin’s Creed Odyssey is this month’s Game Informer cover game, and they’ve managed to wring quite of bit of information out of the game’s developers. Earlier this week, they peppered Odyssey’s director Scott Phillips with 107 rapid-fire questions, and now they’ve revealed a few more-substantial tidbits about the game’s enemy scaling, new approach to healing, and more.
Healing, and other abilities previously tied to single-use items, are now mapped to face buttons and operate on a cooldown timer. Assassin’s Creed Odyssey creative director Jonathan Dumont explained the reason for the change.
Assassin’s Creed Odyssey Devs Discuss Healing Changes, Enemy Scaling, Factions, More
Aug 17, 2018, 10:32pm UTC
https://wccftech.com/ac-odyssey-healing-changes-enemy-scaling/
> Assassin’s Creed Odyssey is this month’s Game Informer cover game, and they’ve managed to wring quite of bit of information out of the game’s developers. Earlier this week, they peppered Odyssey’s director Scott Phillips with 107 rapid-fire questions, and now they’ve revealed a few more-substantial tidbits about the game’s enemy scaling, new approach to healing, and more.
> Healing, and other abilities previously tied to single-use items, are now mapped to face buttons and operate on a cooldown timer. Assassin’s Creed Odyssey creative director Jonathan Dumont explained the reason for the change.