World of Warcraft players are removing gear to get stronger

World of Warcraft players are removing gear to get stronger

6 years ago
Anonymous $oIHRkISgaL

https://www.polygon.com/2018/8/22/17770068/world-of-warcraft-battle-for-azeroth-scaling-gear

When you’re playing a game like World of Warcraft, you expect that getting gear levels you up. It’s such a natural assumption that you wouldn’t even stop to think about it; when the numbers go up on your gear, you get stronger, right? Changes made to level scaling and end-game progression in the previous expansion, Legion, made that a little more complicated. Battle for Azeroth, with it’s brand-new end-game content, is starting to really struggle under the weight of that decision. The effects are so bad that some players are removing their new Heart of Azeroth neck piece and other bits of gear so that the game becomes less of a grind.

Here’s how it works. When you reach the max level of Battle for Azeroth and complete a few quests, end-game open-world content opens up. You can then complete World Quests, which spawn around the map. That content scales with your item level, with the intent of creating a challenge. The idea is that some players should not be able to roll around, one-shotting everything. But the result is that players are finding World Quests to be a bit of a slog, and leveling up creates the feeling of the world leveling with you. You lose the hero fantasy of conquering these new frontiers, and you adapt to a world where you feel just able to grapple with the game.

World of Warcraft players are removing gear to get stronger

Aug 22, 2018, 10:39pm UTC
https://www.polygon.com/2018/8/22/17770068/world-of-warcraft-battle-for-azeroth-scaling-gear > When you’re playing a game like World of Warcraft, you expect that getting gear levels you up. It’s such a natural assumption that you wouldn’t even stop to think about it; when the numbers go up on your gear, you get stronger, right? Changes made to level scaling and end-game progression in the previous expansion, Legion, made that a little more complicated. Battle for Azeroth, with it’s brand-new end-game content, is starting to really struggle under the weight of that decision. The effects are so bad that some players are removing their new Heart of Azeroth neck piece and other bits of gear so that the game becomes less of a grind. > Here’s how it works. When you reach the max level of Battle for Azeroth and complete a few quests, end-game open-world content opens up. You can then complete World Quests, which spawn around the map. That content scales with your item level, with the intent of creating a challenge. The idea is that some players should not be able to roll around, one-shotting everything. But the result is that players are finding World Quests to be a bit of a slog, and leveling up creates the feeling of the world leveling with you. You lose the hero fantasy of conquering these new frontiers, and you adapt to a world where you feel just able to grapple with the game.