Doom Eternal gameplay shows off fluid new movement options, hellish energy swords
https://www.polygon.com/2018/8/10/17674760/doom-eternal-gameplay-trailer-weapons-multiplayer-quakecon-2018
Game director Marty Stratton and creative director Hugo Martin from id Software gave players their first look at the gameplay of the upcoming Doom Eternal during the keynote address of QuakeCon 2018. You can watch the footage above, and it certainly looks like another step toward reclaiming the fast pace and relentless violence of the original games.
The goal for the Doom Slayer was to “make him the strongest and most powerful hero we’ve ever created,” id Software’s Marty Stratton told the crowd. The pair also showed off concept art of some of the new enemies that will show up in the game. It was noted that one looks like the Doom Slayer, and there is “a story behind that.”