Call of Duty: Black Ops 4 Beta’s Armor, Balance, and Framerate Issues Addressed by Treyarch

Call of Duty: Black Ops 4 Beta’s Armor, Balance, and Framerate Issues Addressed by Treyarch

6 years ago
Anonymous $oIHRkISgaL

https://wccftech.com/cod-black-ops-4-beta-issues-treyarch/

This past weekend, PS4 players got a first taste of Call of Duty: Black Ops 4 multiplayer via the game’s private beta, and the reaction seems to have been somewhat mixed. Some weren’t thrilled with Black Ops 4’s new Overwatch-flavored take on multiplayer, but looking beyond those subjective criticisms, the game also had problems with performance, weapons tuning, and its new armor system.

Of course, a beta is all about smoothing out kinks, and in a post on Reddit, Treyrach promised to focus on the following issues:

Call of Duty: Black Ops 4 Beta’s Armor, Balance, and Framerate Issues Addressed by Treyarch

Aug 6, 2018, 7:23pm UTC
https://wccftech.com/cod-black-ops-4-beta-issues-treyarch/ > This past weekend, PS4 players got a first taste of Call of Duty: Black Ops 4 multiplayer via the game’s private beta, and the reaction seems to have been somewhat mixed. Some weren’t thrilled with Black Ops 4’s new Overwatch-flavored take on multiplayer, but looking beyond those subjective criticisms, the game also had problems with performance, weapons tuning, and its new armor system. > Of course, a beta is all about smoothing out kinks, and in a post on Reddit, Treyrach promised to focus on the following issues: