CAPCOM Reveals Why Monster Hunter World Is Rather CPU Heavy on PC

CAPCOM Reveals Why Monster Hunter World Is Rather CPU Heavy on PC

6 years ago
Anonymous $dicfOfy7s2

https://wccftech.com/capcom-monster-hunter-world-cpu-heavy/

CAPCOM’s William Yagi-Bacon, Vice President of Digital Platforms and Marketing, wrote a post on the ResetEra forum to explain why Monster Hunter World is going to be rather CPU heavy on PC despite scaling very well.

To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.

CAPCOM Reveals Why Monster Hunter World Is Rather CPU Heavy on PC

Jul 28, 2018, 4:27pm UTC
https://wccftech.com/capcom-monster-hunter-world-cpu-heavy/ > CAPCOM’s William Yagi-Bacon, Vice President of Digital Platforms and Marketing, wrote a post on the ResetEra forum to explain why Monster Hunter World is going to be rather CPU heavy on PC despite scaling very well. > To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.