No Man's Sky planned a 'very light' multiplayer that was spiked before launch

No Man's Sky planned a 'very light' multiplayer that was spiked before launch

6 years ago
Anonymous $hM_jrxqbr-

https://www.pcgamer.com/no-mans-sky-planned-a-very-light-multiplayer-that-was-spiked-before-launch/

No Man's Sky's NEXT update rolls out next week. Billed by the devs as its "largest so far", it brings with it overhauled graphics, a new third-person perspective and full multiplayer support. Read Pip's words on what it's like to explore No Man's Sky Next with three other people, and know that a "very light" multiplayer component was envisioned, but spiked, before launch. 

In conversation with The Guardian, Hello Games head honcho Sean Murray discusses No Man's Sky's turbulent launch—which led to personal death threats and bomb warnings at the developer's office. He speaks about the angry mob nature of the internet, and acknowledges he and his team's mistakes with regards to communication pre-release. 

No Man's Sky planned a 'very light' multiplayer that was spiked before launch

Jul 20, 2018, 3:57pm UTC
https://www.pcgamer.com/no-mans-sky-planned-a-very-light-multiplayer-that-was-spiked-before-launch/ > No Man's Sky's NEXT update rolls out next week. Billed by the devs as its "largest so far", it brings with it overhauled graphics, a new third-person perspective and full multiplayer support. Read Pip's words on what it's like to explore No Man's Sky Next with three other people, and know that a "very light" multiplayer component was envisioned, but spiked, before launch.  > In conversation with The Guardian, Hello Games head honcho Sean Murray discusses No Man's Sky's turbulent launch—which led to personal death threats and bomb warnings at the developer's office. He speaks about the angry mob nature of the internet, and acknowledges he and his team's mistakes with regards to communication pre-release.