Octopath Traveler Review: Divide And Conquer

Octopath Traveler Review: Divide And Conquer

6 years ago
Anonymous $TjsaxHwAP-

https://www.gamespot.com/reviews/octopath-traveler-review-divide-and-conquer/1900-6416941/

Retro throwbacks rarely go for the mid-'90s mix of 2D sprites and low-res 3D models, but along comes Octopath Traveler, a game that manages to both faithfully recreate the aesthetic and add to it in subtle yet meaningful ways. It's a great look, one that draws you into the world and delights you with small artistic touches that bring something magical to otherwise simple environments. Enemies and bosses alike are lavishly drawn despite the confines of the game's intentional low-res aesthetic. It's a similar treatment that you can find in a game like Final Fantasy VI, where rough sprites in the overworld transform into big, detailed illustrations in battle.

Octopath Traveler Review: Divide And Conquer

Jul 12, 2018, 1:55pm UTC
https://www.gamespot.com/reviews/octopath-traveler-review-divide-and-conquer/1900-6416941/ > Retro throwbacks rarely go for the mid-'90s mix of 2D sprites and low-res 3D models, but along comes Octopath Traveler, a game that manages to both faithfully recreate the aesthetic and add to it in subtle yet meaningful ways. It's a great look, one that draws you into the world and delights you with small artistic touches that bring something magical to otherwise simple environments. Enemies and bosses alike are lavishly drawn despite the confines of the game's intentional low-res aesthetic. It's a similar treatment that you can find in a game like Final Fantasy VI, where rough sprites in the overworld transform into big, detailed illustrations in battle.