Cyberpunk 2077: it was 'very smart not to show the whole world gameplay', says creator

Cyberpunk 2077: it was 'very smart not to show the whole world gameplay', says creator

6 years ago
Anonymous $TjsaxHwAP-

https://www.pcgamer.com/cyberpunk-2077-gameplay/

As Cyberpunk 2077's gameplay footage remains this mythical thing, passed along by lucky E3 attendees like a folk tale about a yeti sighting or something, I'm reminded that the game is probably years away yet. Perfectionism is the goal, based on Cyberpunk creator Mike Pondsmith's recent conversation with IGN—and we're going to have to wait for it.

"We have an awful lot of stuff that we want to do, and it's going to take time to do it. And I'm hoping the fans are going to give us the time to do it." Pondsmith says the game is "pretty damn close" to what it would be like if he built the entire thing himself in a broom closet, which seems like high praise. He adds that to get the kind of perfection the game is going for takes time and iteration. 

Cyberpunk 2077: it was 'very smart not to show the whole world gameplay', says creator

Jul 12, 2018, 12:24pm UTC
https://www.pcgamer.com/cyberpunk-2077-gameplay/ > As Cyberpunk 2077's gameplay footage remains this mythical thing, passed along by lucky E3 attendees like a folk tale about a yeti sighting or something, I'm reminded that the game is probably years away yet. Perfectionism is the goal, based on Cyberpunk creator Mike Pondsmith's recent conversation with IGN—and we're going to have to wait for it. > "We have an awful lot of stuff that we want to do, and it's going to take time to do it. And I'm hoping the fans are going to give us the time to do it." Pondsmith says the game is "pretty damn close" to what it would be like if he built the entire thing himself in a broom closet, which seems like high praise. He adds that to get the kind of perfection the game is going for takes time and iteration.