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E3 2018 Strange Brigade Interview with Lead Designer Steve Bristow: Persistent Character Progression, Playable in Solo

E3 2018 Strange Brigade Interview with Lead Designer Steve Bristow: Persistent Character Progression, Playable in Solo

6 years ago
Anonymous $cyhBy-qkd5

https://wccftech.com/e3-2018-strange-brigade-interview/

During our first day of E3, we had the pleasure of stopping by Rebellion Developments and trying out the latest hands-on build for Strange Brigade, a new co-operative shooter set in the Threadbare 30’s. This new co-operative experience is filled with derring-do, campy narration, and waves of the occult to blast away while searching for treasure. We enjoyed playing a four-player match with some of the development team and other media, followed by a brief chat with Steve Bristow, Lead Designer on Strange Brigade.

How long ago did Rebellion start working on the Strange Brigade project?

E3 2018 Strange Brigade Interview with Lead Designer Steve Bristow: Persistent Character Progression, Playable in Solo

Jun 23, 2018, 6:19pm UTC
https://wccftech.com/e3-2018-strange-brigade-interview/ > During our first day of E3, we had the pleasure of stopping by Rebellion Developments and trying out the latest hands-on build for Strange Brigade, a new co-operative shooter set in the Threadbare 30’s. This new co-operative experience is filled with derring-do, campy narration, and waves of the occult to blast away while searching for treasure. We enjoyed playing a four-player match with some of the development team and other media, followed by a brief chat with Steve Bristow, Lead Designer on Strange Brigade. > How long ago did Rebellion start working on the Strange Brigade project?