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Cyberpunk 2077 has a difficult challenge ahead of it when it comes to storytelling
https://www.polygon.com/e3/2018/6/21/17486044/cyberpunk-2077-storytelling-failure-the-witcher-3
During my interview with game director Adam Badowski, the man leading the Cyberpunk 2077 team seemed apprehensive about the game’s reception. Of course, he’d basically been locked inside a conference room for three straight days and wasn’t quite aware of just how well the game’s 50-minute hands-off demonstration was being received. It was a rare moment for me as a journalist, a kind of Schrödinger’s cat situation.
Inside that interview room, the first public showing of Cyberpunk 2077 was simultaneously a huge success and a catastrophic failure. The situation weighed heavily on Badowski.