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A coder spent 1,200 hours reverse-engineering Diablo's source code

A coder spent 1,200 hours reverse-engineering Diablo's source code

6 years ago
Anonymous $cyhBy-qkd5

https://www.pcgamer.com/a-coder-spent-1200-hours-reverse-engineering-diablos-source-code/

A coder who goes by the name of GalaxyHaxz has uploaded a reverse-engineered version of the original Diablo source code. According to this GitHub post, it took them over 1,200 hours over the course of "6-12 months", in bid to ensure "that everything is preserved."

Devilution, as the project is known, doesn't contain any of the original game's assets so don't expect a free copy of the classic action slasher. Do however expect an accessible project that aims to make things "much easier" to support and maintain into the future.

A coder spent 1,200 hours reverse-engineering Diablo's source code

Jun 20, 2018, 2:39pm UTC
https://www.pcgamer.com/a-coder-spent-1200-hours-reverse-engineering-diablos-source-code/ > A coder who goes by the name of GalaxyHaxz has uploaded a reverse-engineered version of the original Diablo source code. According to this GitHub post, it took them over 1,200 hours over the course of "6-12 months", in bid to ensure "that everything is preserved." > Devilution, as the project is known, doesn't contain any of the original game's assets so don't expect a free copy of the classic action slasher. Do however expect an accessible project that aims to make things "much easier" to support and maintain into the future.