Control E3 2018 Interview With Remedy’s Mikael Kasurinen: Metroidvania, SCP Influences, Single Player Only

Control E3 2018 Interview With Remedy’s Mikael Kasurinen: Metroidvania, SCP Influences, Single Player Only

6 years ago
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https://wccftech.com/control-e3-2018-interview-game-director/

Remedy Entertainment’s upcoming project, titled Control, was first revealed during Sony’s E3 showcase last week. This third-person paranormal shooter drew a lot of inspiration from their previous works, especially Quantum Break. We had the pleasure of sitting down with Mikael Kasurinen, Game Director on Control, to discuss some of the inspiration behind Remedy Entertainment’s latest multiplatform project and what fans can expect from their time spent within the Bureau.

With Control, one thing that we’ve been curious about is that you’ve talked about wanting to do multiplayer in more of your games before. One thing that we had heard in the past, when Control was still known as Project 7, that the game would be cooperative and a ‘shared experience’ between players. Can you elaborate on your ideas for that?

Control E3 2018 Interview With Remedy’s Mikael Kasurinen: Metroidvania, SCP Influences, Single Player Only

Jun 22, 2018, 3:51pm UTC
https://wccftech.com/control-e3-2018-interview-game-director/ > Remedy Entertainment’s upcoming project, titled Control, was first revealed during Sony’s E3 showcase last week. This third-person paranormal shooter drew a lot of inspiration from their previous works, especially Quantum Break. We had the pleasure of sitting down with Mikael Kasurinen, Game Director on Control, to discuss some of the inspiration behind Remedy Entertainment’s latest multiplatform project and what fans can expect from their time spent within the Bureau. > With Control, one thing that we’ve been curious about is that you’ve talked about wanting to do multiplayer in more of your games before. One thing that we had heard in the past, when Control was still known as Project 7, that the game would be cooperative and a ‘shared experience’ between players. Can you elaborate on your ideas for that?