E3 2018: The Elder Scrolls Blades Won't Have An Open World At Launch, But May Add One Later

E3 2018: The Elder Scrolls Blades Won't Have An Open World At Launch, But May Add One Later

6 years ago
Anonymous $roN-uuAfLt

https://www.gamespot.com/articles/e3-2018-the-elder-scrolls-blades-wont-have-an-open/1100-6459818/

One of the biggest surprises to come out of Bethesda's E3 2018 press conference was The Elder Scrolls Blades, a brand-new mobile installment in the RPG series. Bethesda describes the title as a "pure Elder Scrolls game" with "console-quality graphics," but one notable difference between it and recent entries like Skyrim is that Blades doesn't have an open world.

We got a chance to speak with Bethesda's Todd Howard at E3, who talked a bit more about the upcoming mobile RPG. He confirmed that Blades was in part inspired by Elder Scrolls Arena--the earliest installment in the series--and builds upon that style of gameplay.

E3 2018: The Elder Scrolls Blades Won't Have An Open World At Launch, But May Add One Later

Jun 13, 2018, 8:45pm UTC
https://www.gamespot.com/articles/e3-2018-the-elder-scrolls-blades-wont-have-an-open/1100-6459818/ > One of the biggest surprises to come out of Bethesda's E3 2018 press conference was The Elder Scrolls Blades, a brand-new mobile installment in the RPG series. Bethesda describes the title as a "pure Elder Scrolls game" with "console-quality graphics," but one notable difference between it and recent entries like Skyrim is that Blades doesn't have an open world. > We got a chance to speak with Bethesda's Todd Howard at E3, who talked a bit more about the upcoming mobile RPG. He confirmed that Blades was in part inspired by Elder Scrolls Arena--the earliest installment in the series--and builds upon that style of gameplay.