Rage 2 feels like a mixtape of Doom, Quake, Wolfenstein and Elder Scrolls

Rage 2 feels like a mixtape of Doom, Quake, Wolfenstein and Elder Scrolls

6 years ago
Anonymous $roN-uuAfLt

https://www.polygon.com/e3/2018/6/13/17456156/rage-2-e3-2018-gameplay-preview-hands-on

Rage 2 is the closest I’ve seen to a publisher creating a mixtape of its entire portfolio. While the first-person shooter shares the name of its critically maligned predecessor, 2011’s Rage, the demo at E3 2018 displayed a game that has more in common with all of its other siblings in the Bethesda stable.

Created in part by id Software, Rage 2 has movement and gunplay that handles like the Dallas-based developer’s 2016 reboot of Doom. At least it feels that way until — time and time again — you come across unsuspecting enemies. Though Rage 2 is by no means a stealth game, the freedom to unleash fury on foes who didn’t know I was there reminded me of the stealthy bits of MachineGames’ reboot of Wolfenstein.

Rage 2 feels like a mixtape of Doom, Quake, Wolfenstein and Elder Scrolls

Jun 13, 2018, 2:44pm UTC
https://www.polygon.com/e3/2018/6/13/17456156/rage-2-e3-2018-gameplay-preview-hands-on > Rage 2 is the closest I’ve seen to a publisher creating a mixtape of its entire portfolio. While the first-person shooter shares the name of its critically maligned predecessor, 2011’s Rage, the demo at E3 2018 displayed a game that has more in common with all of its other siblings in the Bethesda stable. > Created in part by id Software, Rage 2 has movement and gunplay that handles like the Dallas-based developer’s 2016 reboot of Doom. At least it feels that way until — time and time again — you come across unsuspecting enemies. Though Rage 2 is by no means a stealth game, the freedom to unleash fury on foes who didn’t know I was there reminded me of the stealthy bits of MachineGames’ reboot of Wolfenstein.