E3 2018: Cyberpunk 2077 Is A First-Person RPG With Shooter Elements

E3 2018: Cyberpunk 2077 Is A First-Person RPG With Shooter Elements

6 years ago
Anonymous $roN-uuAfLt

https://www.gamespot.com/articles/e3-2018-cyberpunk-2077-is-a-first-person-rpg-with-/1100-6459777/

We're getting new details on the gameplay and plot of CD Projekt Red's much-anticipated game Cyberpunk 2077. During GameSpot's E3 2018 Stage Show, CD Projekt Red's Kyle Rowley shared a wide variety of details about the PS4, Xbox One, and PC game, including the fact that it's an RPG played from a first-person perspective.

The reason for that, according to Rowley, is due to the high level of detail in the game. "We're spending a lot of time on this very detailed cyberpunk world set in Night City," he said. "It's all handcrafted, there's a lot of atmosphere. We really want players to feel this depression and the fact that these mega-corporations are kind of stamping down on people's lives. To really showcase that and immerse the player in that world we decided the first-person perspective was the best way to do it."

E3 2018: Cyberpunk 2077 Is A First-Person RPG With Shooter Elements

Jun 13, 2018, 12:25am UTC
https://www.gamespot.com/articles/e3-2018-cyberpunk-2077-is-a-first-person-rpg-with-/1100-6459777/ > We're getting new details on the gameplay and plot of CD Projekt Red's much-anticipated game Cyberpunk 2077. During GameSpot's E3 2018 Stage Show, CD Projekt Red's Kyle Rowley shared a wide variety of details about the PS4, Xbox One, and PC game, including the fact that it's an RPG played from a first-person perspective. > The reason for that, according to Rowley, is due to the high level of detail in the game. "We're spending a lot of time on this very detailed cyberpunk world set in Night City," he said. "It's all handcrafted, there's a lot of atmosphere. We really want players to feel this depression and the fact that these mega-corporations are kind of stamping down on people's lives. To really showcase that and immerse the player in that world we decided the first-person perspective was the best way to do it."