Bloodlines 2 Devs Talk About Making Sure the World Has Lots to Do and Is Spruced with Supernatural Bits
https://wccftech.com/bloodlines-2-devs-talk-world-lots-do/
Bloodlines 2 became real earlier today when after a lengthy teaser campaign Paradox Interactive and Hardsuit Labs announced the sequel to the cult classic Vampire: The Masquerade RPG.
The developers have also spoken a bit more about Bloodlines 2 in a few interviews. For instance, talking to Kotaku, Lead Narrative Designer Brian Mitsoda highlighted the importance of creating a world that’s not big but empty.
Bloodlines 2 Devs Talk About Making Sure the World Has Lots to Do and Is Spruced with Supernatural Bits
Mar 22, 2019, 9:17pm UTC
https://wccftech.com/bloodlines-2-devs-talk-world-lots-do/
> Bloodlines 2 became real earlier today when after a lengthy teaser campaign Paradox Interactive and Hardsuit Labs announced the sequel to the cult classic Vampire: The Masquerade RPG.
> The developers have also spoken a bit more about Bloodlines 2 in a few interviews. For instance, talking to Kotaku, Lead Narrative Designer Brian Mitsoda highlighted the importance of creating a world that’s not big but empty.